Lead VFX Artist

PUBG San Ramon, CA

About the Job

Welcome to Striking Distance Studios!

Striking Distance Studios continues to grow. We are looking for talented developers with experience working on large-scale, live service games to join us in our San Ramon studio.

What we need:

Striking Distance Studios is looking for an experienced Lead VFX Artist to help create a next generation AAA experience in the PUBG Universe.

Responsibilities:

  • Create, design and implement real-time particle effects using both static and animating 2D/3D elements
  • Place effects throughout levels and cinematics
  • Paint particle and decal textures
  • Create simulations for gameplay elements
  • Create FX shaders with node-based shader networks
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Create simple geometry and assign UV's
  • Optimize FX for framerate and memory
  • Collaborate with other departments to ensure that FX are implemented appropriately in the game engine
  • Work with Art Director to maintain FX art direction for game
  • Ability to work independently and with minimal oversight: Understands and adds to the overall art style of game
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.
  • Manage and mentor VFX teammates

Qualifications:

  • 6+ years of experience producing FX in real-time game engines;
  • 1+ years' experience in leadership and/or people management, including building VFX pipeline
  • Good people skills, collaborative attitude, and good observation skills and ability to use reference materials
  • Ability to work independently. Proficient Animation and timing skills
  • Solid traditional arts background a plus