Audio Lead

PUBG San Ramon, CA

About the Job

Welcome to Striking Distance Studios!

Striking Distance Studios continues to grow. We are looking for talented developers with experience working on large-scale, live service games to join us in our San Ramon studio.

What we need:

Striking Distance Studios is looking for a creative and technical Audio Lead with the capability to design and implement assets, lead the audio efforts for an entire project, and specialize in key audio systems.

Responsibilities:

  • Engage in the prototyping of game mechanics, proof of concept and experimenting of features in engine and offline via linear sound design and interactive audio environments.
  • Manage a team of audio designers, providing them with guidance and feedback on audio quality, consistency, and implementation
  • Design next level audio content with foresight of implementation methodology for said content.
  • Author, premix, and integrate audio assets within engine via WWISE and other audio middleware.
  • Work within UE4 engine to further integrate authored and designed material.
  • Work closely with various teams to achieve audio excellence across all disciplines.
  • Engage with Audio Engineers to help refine \ align best practices with the aim of ultimately enhancing the product.
  • Collaborate with Audio Director to execute and deliver upon audio feature sets, goals and ensure defined aesthetic is met throughout production.
  • Engage in the planning and execution of complex recording sessions both in the field and on stage.
  • Occasionally man or direct booth sessions if \ as needed.
  • Edit, mix, and master audio materials.

Qualifications:

  • Excellent Sound Design aesthetic with a keen ear for detail.
  • Capable of delivering on multiple styles and capacities.
  • 5+ years of experience in AAA game audio;
  • 1+ years' experience leading a team including people management
  • A minimum of two AAA titles shipped as Sound Designer
  • WWISE and game scripting experience.
  • Field and studio recording experience.
  • Experienced in UE4 and scripting.
  • Masterful within Pro Tools.
  • Experienced with most industry standard plugin and toolsets (Waves, Izotope, etc...)
  • Solid grasp of broadcast and mix specifications.