Environment Artist

Activision Novato, CA

About the Job

Job Description:

Toys For Bob is a stellar team of inventors, makers, and magicians from all over the world who have been developing epic AAA games for far-reaching IPs like Crash Bandicoot, Call of Duty, Tony Hawk, and Skylanders since 1989. We are based out of a former military hangar that has been converted into a colorful, tiki-themed, dog-friendly paradise just 20 minutes north of the San Francisco Golden Gate bridge. If you love games and the people who play them; if you are great at what you do and are committed to continual growth, we'd love for you to be part of our family!

Job summary:

  • Reporting directly to our Lead Environment Artist, we're looking for a self-driven artist who enjoys handling a wide variety of work, is eager to learn new techniques and tools, has a deep passion for crafting environment art, and has the flexibility to do so in different styles from photo-realistic to stylized.

Here's what you'll be doing:

  • Research subject matter relating to objectives to ensure an authentic experience.
  • Assembles, edits, and optimizes highly detailed 3D environments.
  • Create believable, photo-realistic 3D models and textures from concept art and photo reference.
  • Budgets time efficiently and has a good feel for how long a task will take them.
  • Troubleshoots technical and artistic issues, asks for help when necessary.
  • Be a proactive self-starter that can execute high-level art direction with little oversight.
  • Communicate effectively with team members, production and management to ensure that project goals are met.

The skills and experience you'll need:

  • 3+ total years in the games industry working in an environment art capacity, with at least 1 shipped title in the AAA console / PC space.
  • Experience with a level editor (i.e. Unreal, Unity, Frostbite, Radiant, etc.)
  • Proven ability to create high-quality assets utilizing multiple major 3D and 2D packages (3DS Max or Maya and Photoshop or Substance) for console hardware (Xbox, PS, PC).
  • Understanding of physically based shaders.
  • Proficient in next-gen asset creation.
  • Egoless attitude that welcomes feedback and criticism, and enjoys working in a collaborative, iterative, and agile process. Shares ownership of work with other artists.
  • Impressive communication and strong problem-solving skills.
  • Proven ability to thrive in a challenging and often ambiguous environment.
  • Solid understanding of game art with ability to clearly discuss modern trends.

You'll really catch our eye:

  • Familiarity with photogrammetry process, procedural content creation, or PBR workflows.
  • Passion for first person shooters.
  • Strong traditional art foundation.